
Robyn Crawford
3D Environment Art and Game Production

About
I am a recent Abertay University BA (hons) Computer Arts graduate, specialised on 3D Game Art. Last summer I participated in the Dare Academy competition and attended EGX as a finalist with my team.Although my studies have mainly been focused on art, I found a deep love for the production side of the work in my 3rd year project and have endeavoured to follow this interest in all of my following projects. I tend to work with an agile approach, utilising weekly sprints, with great emphasis on team communication and making sure everyone is happy with their respective workloads.As for my environment art process, I greatly enjoy implementing trim sheets and approaching things from a modular perspective, to expedite the work process as I often take on a dual role in a lot of my projects.In my personal life I am very crafty and enjoy DIY, embroidery, having a tonne of houseplants and exploring other cultures, alongside playing lots of games with friends.
Game Projects
Here are various projects that I've led as the producer throughout my studies and alongside them.I have worked on short Game jam projects, alongside mobile focused projects such as Help mark escape and larger projects such as Forest TailsI'm always aiming to work on more group projects through game jams so this section will be further developing.
Project | Roles | Date |
---|---|---|
Ecosystem Designer | 3D Artist | 24-31 July 2023 |
Apocaparty | Production | 10-24 July 2023 |
Memories in Melody | 3D Artist | 13-20 Feb 2023 |
Babohan Botanics | 3D Artist | 3-5 Feb 2023 |
Romace | Production | Oct 2022 - Jan 2023 |
Howdy Pocus | Environment Art, Production | Oct 2022 |
Forest Tails (DARE) | Environment Art, Production | July - Aug 2022 |
Help Mark Escape | Environment Art, Production | Feb - May 2022 |
Zorky & Reginald | Artist | 23-24 Nov 2021 |
Honours Project
My most recent work (currently work in progress) as part of my Honours year.My honours project explores more complex shader techniques alongside Unreal's particles and some lighting features. All of this converges to create various stylised dioramas, each embodying an atmospheric emotional story.Please be advised this work is not complete and will be subjects to edits and updates.
Depression Diorama
This scene is to embody the emotional atmosphere of depression and is made like a sketchbook or storybook page. This is to embody the colour and life lacking world of depression.
Everything is custom-made for unreal including particles and Cel shading within the engine.
Anger Diorama
This scene is to embody the busyness and overwhelm of anger utilizing a comic book or pop art style of cel-shading.
Once again everything is custom-made for this scene and it utilises some modular and trim sheet work flows within a smaller scene.
Elation Diorama
This Scene is a personal homage to my perfect moment in time or a moment of elation.
It once again utilises Trimsheets and this time also a foliage sheet.